MISTBORN

THE FINAL EMPIRE

Master the metals. Defy the god. Change the world.

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About the Game

In a world where ash falls from the sky and mists dominate the night, the immortal Lord Ruler has reigned for a thousand years.

Based on Brandon Sanderson's bestselling Mistborn novels, this action RPG puts you in the role of a street thief who discovers they possess Allomancy — the power to ingest and "burn" metals for extraordinary abilities.

Push and Pull on metals to fly through the mists. Enhance your body with pewter. See the future with atium. Soothe or enrage the emotions of your enemies. Master all sixteen Allomantic metals and join a crew of rebels plotting the ultimate heist: the overthrow of the Lord Ruler himself.

Every ability follows real physics. Every metal has a cost. Every choice matters.

Key Art

Features

Allomantic Combat

Burn metals for superhuman abilities. Push coins at bullet speed, Pull weapons from enemies' hands, and enhance your strength with pewter. All 16 Allomantic metals are fully implemented with lore-accurate physics.

Physics-Driven Movement

Steel Pushing and Iron Pulling follow real force calculations. Launch yourself off metal anchors, arc through the mists, and hover at equilibrium points. Newton's Third Law is your best friend.

Open World Luthadel

Explore the capital of the Final Empire. Dark streets lit by metal lanterns, noble keeps rising above the ash, canals threading through districts, and Kredik Shaw — the Hill of a Thousand Spires — looming over everything.

Dynamic NPC Behavior

NPCs don't just fight or flee. They freeze in shock, surrender in despair, or rise up in rebellion. A society reacting to power, driven by beliefs, memories, and perceived agency.

Day/Night Cycle & Weather

The mists come every night. Ash falls from the Ashmounts. A red sun filters through perpetual haze. The world of Scadrial is alive with atmospheric detail driven by real astronomical formulas.

Crew & Story

Join Kelsier's crew and plan the most ambitious heist in history. Build relationships, unlock skills, and choose your path through a story faithful to Brandon Sanderson's vision.

The Sixteen Metals

Allomancy is the magic of metals. Ingest a metal, burn it within your body, and gain its power. Each of the sixteen metals grants a unique ability.

Physical Metals

Steel — Push metals away from you. Launch coins, deflect weapons, fly.
Iron — Pull metals toward you. Reel yourself to anchors, disarm enemies.
Pewter — Enhance your body. Superhuman strength, speed, and endurance.
Tin — Enhance your senses. See in the dark, hear whispers, detect danger.

Mental Metals

Zinc — Riot emotions. Enrage enemies, incite crowds, break morale.
Brass — Soothe emotions. Calm guards, pacify threats, manipulate.
Copper — Hide your Allomancy from detection.
Bronze — Detect other Allomancers burning metals nearby.

Temporal Metals

Gold — See your past self — who you might have been.
Electrum — See your own future shadows.
Cadmium — Slow time in a bubble around you.
Bendalloy — Speed up time in a bubble around you.

Enhancement Metals

Aluminum — Purge all your metal reserves instantly.
Duralumin — Burn all reserves in one massive burst of power.
Chromium — Strip another Allomancer's reserves on contact.
Nicrosil — Supercharge another Allomancer's current burn.

The World of Scadrial

Luthadel

Luthadel

The capital of the Final Empire. A sprawling city of dark stone, metal lanterns, and oppressed skaa workers. Noble keeps rise above the ash-covered streets, and canals cut through the districts. At its heart stands Kredik Shaw — the Lord Ruler's palace of a thousand metal spires.

The Mists

The Mists

Every night, thick supernatural mists blanket the land. Common people fear them. Mistborn thrive in them. The mists are Preservation's power made manifest — rolling, swirling, alive with a faint inner light that only Allomancers can feel.

The Ashmounts

The Ashmounts

Massive volcanoes that spew ash across the entire world. The sky is never blue. The sun is always red. Ash falls constantly, and skaa workers spend their lives sweeping it from the streets and fields of the nobility.

The Final Empire

The Final Empire

A thousand years of absolute rule. The Lord Ruler is immortal, his Steel Inquisitors are terrifying, and his Obligators control every aspect of life. The skaa are slaves. The nobles scheme. And somewhere in the mists, a revolution is brewing.

Media

Gameplay Trailer
Coming Soon

The Team

Crimson Blade Interactive is an independent game studio dedicated to bringing Brandon Sanderson's Cosmere to life as interactive experiences.

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Garrett

Lead Manager

Leads the team and keeps the project on track. Oversees coordination between departments and ensures the vision stays cohesive.

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Ezra

Co-Leader

Shares leadership responsibilities and helps guide the overall direction of the project alongside Garrett.

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Deegan

Section Leader

Leads a development section and coordinates team members within their department.

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Lori

Section Leader

Manages a development section and oversees workflow and task delegation for their team.

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Tannon Thompson

Developer & QA

Contributes to the codebase and runs testing across all game systems. Helps catch bugs and ensure gameplay quality.

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Landon Adams

Creative Director & Lead Developer

The driving force behind the Mistborn game. Handles game design, core programming, Allomancy physics systems, and world building.

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Malakai Probert

Composer

Creator of the original Mistborn game soundtrack. His music captures the dark atmosphere and epic scale of the Final Empire.

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David

Team Member

Works within Deegan's section contributing to the project's development efforts.

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Nora

Team Member

Contributes to the project under the leadership team, supporting ongoing development.

Join the Crew

We're looking for passionate artists, animators, and developers who love the Cosmere. If you want to help build the Final Empire, get in touch.

FAQ

What is this game? +

An action RPG based on Brandon Sanderson's Mistborn: The Final Empire. You play as a Mistborn — someone who can burn all sixteen Allomantic metals — in an open world set in the dark, ash-covered city of Luthadel.

Is this officially licensed? +

We are currently in development and seeking official partnership with Dragonsteel Entertainment. The game is being built with deep respect for Brandon Sanderson's world and lore accuracy is our top priority.

What platforms will it be on? +

We're developing for PC first, with console ports planned for later. The game is built in Unity with HDRP for high-quality visuals.

When will it release? +

We're in active development with no announced release date yet. Follow us for updates as we progress through development milestones.

How accurate is the Allomancy system? +

Extremely. Every Push and Pull follows real physics calculations. Metal burn rates match the Mistborn Adventure Game's canonical values. Force scales linearly with distance (matching community analysis of the books). Coin velocities, hover equilibrium, Newton's Third Law mass ratios — it's all mathematically accurate to the source material.

Can I help? +

Yes! We're looking for 3D artists, character animators, concept artists, and sound designers. If you're passionate about the Cosmere and want to contribute, reach out through our contact page.

Will it follow the books' story? +

The game is set in the world of the Final Empire and follows themes from the novels. The player's journey will intersect with the events and characters of the books while offering unique gameplay experiences.

Contact

Get in Touch

Interested in the project? Want to join the team? Have questions about the game? Reach out directly.

Landon Adams Creative Director, Crimson Blade Interactive
Discord YourDiscord#0000

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